100 games on 100 weeks
A brand-new game every week. For 100 weeks. No excuses.
The rule is simple: 3 days max per game. Day 1, a playable core mechanic. Day 2, the juice —screenshake, particles, sound on every action—. Day 3, export and publish on our server.
No endless menus, no stories, no long tutorials: a loop you get in 5 seconds. Pure arcade, luck, reflexes, and the occasional two-player mode.
It’s a challenge of discipline over perfection: a broken game shipped beats a perfect one left in a drawer. Here come all 100. 🎮

Chaotic Pong
Get ready for pure chaos!
Every hit makes the ball faster…
Every bounce on your paddle scores points…
And the speed just keeps climbing! 🚀
Dice Assassin
Fate lies in the dice! Two rolls… one winner. Ultra-fast turns, pure tension. Each level, more dice… more danger. Random power-ups: re-roll, +1 die, block. 🎲 A tie… and both bleed.


Flappy Clone
A minimalist reflex challenge: one tap against gravity, random pipes, and rising difficulty. Each attempt is fast, intense, and packed with small details that make losing as fun as progressing.
Deadly Roulette
Bet, spin, and pray.
Every spin is all or nothing: multiply your chips or lose everything.
8 sectors save you, 3 kill you, 1 makes you a legend.
The wheel shows no mercy… but the x5 changes everything.


Asteroid Crusher
Shoot, dodge, survive.
Giant asteroids that split into faster pieces. A limited shield that regens over time. Random power-ups from destroyed rocks: triple shot, slow time, extra shield.
Every wave hits harder. Between waves: pick an upgrade and pray.
Pure twin-stick arcade. Keyboard or gamepad.
Snake Rápido
The classic… but at full speed.
Each fruit makes you grow, every five crank up the pace with no brakes. Special fruits, phase power-ups, and epic clashes in local multiplayer.
🎮 2 players, one grid. Who will rule the fastest snake?


Slot Machine Pixel
Spin, pray, survive the chaos.
3 columns, 6 symbols and one payline. Match three in the center row and cash in. Simple… until CHAOS hits.
Every 5 spins, a rule changes: diagonals count, 2 matches are enough, columns invert, double payout. Nothing is safe.
Fire burns entire columns and forces re-spins. The star is your wildcard savior. 50 coins to start, 5 per spin. When they’re gone… game over.
Keyboard or gamepad. Hit space and hope for the best.
Tap Timing
Tap Timing
A marker swings back and forth. Your moment is now.
Tap at the exact right time: the perfect zone rewards you with x5. Each hit shrinks the zone and speeds up the marker. 5 hits in a row = x2 combo for 10 seconds. Miss 3 times… and it’s over.
🎮 2 players, one screen. 60 seconds. Highest score wins.


Breakout Random
Break, dodge, survive.
A grid of random blocks where every color hides a surprise. Normal ones break in one hit, hard ones take three. Explosives blast everything nearby with brutal screen shake. Poison blocks slow your ball. Multipliers split it in two.
Power-ups drop from the chaos: wide paddle, sticky ball, fire ball that tears through everything.
3 lives. Infinite levels. Each one adds rows, speeds up the ball and cuts down power-ups. Difficulty never stops climbing.
Mouse, keyboard, gamepad or touch. No excuses.
Falling Cards
Catch, add, don’t bust.
Black cards add, red cards subtract… hit 21 exactly or you’re out.
Land it just right and unlock the Banca: 5 free catches, zero risk. 3 lives, no do-overs.”


Dodge Master
Dodge or die!
You only move… you never shoot.
Endless spirals, crosses and rains of bullets. 💥 Grab the golden power-up and survive as long as you can.
Loot Box Roguelite
Open the box, build your character, die… and repeat.
3 random items per room, pick one.
Sword + shield blocks hits, two potions heal harder. 🎲 You decide when to use your active item mid-fight. Dying unlocks an extra slot for next run. 5 rooms, one final boss.


Speed dino
One dino, one rule: don’t stop running!
🦖 Jump, duck, and chain combos as the world speeds up through day and night. Power-ups, rockets, and a single life…
What will your high score be?
Bomb or not
Minesweeper against the clock! Flip boxes, read the numbers to figure out where NOT to step, and chain combos to multiply your coins… but hit a bomb and BOOM! 💣 game over.
Zero-cascades that open whole chunks, flags, hints, and special tiles: x2 coins, +5s time, and a star ⭐ that grants a shield. 4 difficulty levels from 5×5 to 8×8, with more bombs each round.
Cash out what you’ve got, or risk one more box? 🎲


Platformer
One single screen, seven colored platforms and enemies rising out of the floor…
You have no weapon: the only way to kill is to land right on their heads. 👟 Slow ones die in one stomp, fast ones chase you, armored ones take two. Every 30 seconds there are more of them.
Collect 10 coins and pick 1 of 3 upgrades: double jump, magnet, shield, shockwave… And bring a friend: two players, separate scores, and yes, you can stomp your buddy too. 😈
Speed Memory
Memorize fast or get left behind.
A 3×3 grid lights up, you repeat the order. Each level adds one more color, one mistake ends it all.
From level 5 the colors swap places: position no longer counts.
2 players, one grid, alternating turns until 5 points.


Coin Pusher
Drop the coin, dodge the pins, push the edge. 🪙 19 coin types — ghosts, bombs, cursed ones — and a platform that speeds up with your streak.
How long can you last?
Mole Slapper
9 holes, lightning reflexes 🔨 Chain hits for the x2 multiplier, snag the golden mole ✨, and dodge the bomb 💣. Speed ramps up with no mercy.


Shooting range
Aim true, don’t miss!
Targets moving in lines, circles, bounces and zigzags. Center, mid or edge — each zone scores different.
Out of bullets? Buy more with your points. One splits in two when hit, another speeds up if you don’t nail the center.
A perfect center shot triggers a cinematic slow-mo that follows the bullet.
2 players, turn-based, 5 rounds: whoever scores more wins.
Lucky Dice
5 dice games in 1! Yatzy, Higher or Lower, Sum to 7, Double or Nothing, and the wild Crazy Die with actions instead of numbers.
Real isometric dice rolls, a rattling dice cup, particle bursts on every win, and screen shake when you push your luck too far.
Roll one more time or cash out while you can. 2 players, alternating turns, 3 rounds: highest score wins.

